The content we are added are for example purposes to distinguish Level 01 from Level 02. Save the level, then open the Level02 level and drag a Wall_Door_400x300 into the level.ĭrag the Floor_400x400 (or any other assets) into the level as shown below. This will make it easier to see the items that we place in the level since there are no lights.įrom the Content Browser under Content/StarterContent/Architecture drag the SM_AssetPlatform into the level.įrom the Content Browser under Content/StarterContent/Props drag the SM_Chair into the level. ![]() Open Level01, then in the viewport click the ViewMode drop-down and select Unlit Inside your project in the Content Browser, Right-click and create two Levels named Level01 and Level02. ![]() For this how-to, we are using the Blueprint Third Person Template with Starter Content enabled.
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